I'm trying to make Editor script that create Timeline and it's clip from `_selected_gameObjects`
so I wrote something like this:
GameObject TimelineMaster = new GameObject("TimelineMaster");
PlayableDirector director = TimelineMaster.AddComponent();
TimelineAsset timeline = ScriptableObject.CreateInstance();
foreach( GameObject i in _selected_gameObjects)
{
AnimationTrack newTrack = timeline.CreateTrack(null, "");
TimelineClip current_clip = newTrack.CreateDefaultClip();
//
// NOW I AM CONFUSED TO CONNECT current_clip AND animationClip
// MISSING LINES SHOULD BE HERE
}
it wont attach animation clip automatically to the playableAsset, [image below]
and as far as I tried I don't see reference to access that, what do I miss, or am I doing it wrong ?
![alt text][1]
[1]: /storage/temp/139055-a.png
Any help would be appreciated , thanks
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