[solved] animation not found
i have bunch of character animation that is separated in multiple fbx "char@anim" then how to call it? i try to call animation.play("anim") but error says "anim" not is found.. edit: oh.. i forgot to...
View Articlesimple Animation sync problem
Hello...here is the situation: - I have a Character with animation attached with ThirdPersonControl script from unity package. - My character is Instantiated by network,so I also attach a something to...
View Articlehow to Ping Google.com
i want to check internet speed to google, then how to get return value of ping time? i can't figure out the syntax so i tried : function Update(){ Debug.Log(Ping("www.google.com").time);} but debug...
View Articleis possible to suspending Network.Instantiate ?
i found **Network.Instantiate** apply immediately after player connected. i want new player suspend instantiation after connected and still give time do something, until pressed button **"ready"** and...
View Articlehow to Stream.serialize(stringValue)
I know Stream.serialize does not sync string value... actually, in my multiplayer, I want to get some variable from other's player by pointing raycast to instantiated player(remote) , the problem is...
View Articleassign variable via reflection mode
I am trying to set spesific variable via text information; so I found this : ---------------- GameObject.Find(NameOfGameObject) .GetComponent(NameOfComponent).GetType() .GetField(NameOfVariable)...
View Articlelearn to scripting parameter in Mecanim
I am beginer in unity scripting, I just learn new mecanim system.. I have a 3 animations : walk stright, left and the right that is ready blend in mecanim and I am using "directiions" and "speed"...
View ArticleUnity-generated SWF fail to load in flash
I am trying to load unity SWF as movie in flash, the idea just simply load Unity SWF it when button symbol clicked, In AS3, I am using something like: load(new URLRequest(" UnitygeneratedFile.swf "))...
View ArticleAdding Alembic Track to Timeline by script
I want to add alembic track to Timeline by script ![alt text][1] it's somewhat like this in C# var newTrack = timeline.CreateTrack(null, "Animation Track "); but that's Animation track, seems like no...
View Articleattach Animation PlayableAsset to TimelineClip
I'm trying to make Editor script that create Timeline and it's clip from `_selected_gameObjects` so I wrote something like this: GameObject TimelineMaster = new GameObject("TimelineMaster");...
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